The Iconic Puzzle Game Didn't Win at This Gaming Ceremony — Another Award Type May Address This Issue
Whenever a major honors show nears, there’s always a demand for the addition fresh award types to honor overlooked contributions and satisfy the hearts of followers who have specialized interests.
A fellow writer has already made supporting a scary games classification. That would be fantastic. So would tabletop games, which is someone's personal cause. Yet I need to apologize in advance when I prioritize just as with other dedicated enthusiasts, I have a cast-iron argument supporting my request stands as crucial above others. Here's the proposal: We need an award type for logic-based games.
Categorizing Game Types
Categorizing art by genre defies precise measurement; it remains highly personal, and typically spark debates resulting in unclear classifications. This explains why movie academies don’t do it. But it is an unavoidable compromise for the industry of interactive entertainment, that demonstrate such variety they barely qualify as a single art form.
To recognize the complete range of interactive entertainment excellence to gain proper attention, and for games of all stripes to have a chance for representation, specific award classifications remain vital.
Current Gaming Award Categories
Leading game ceremonies currently feature classifications covering Action, Adventure-action titles, RPG experiences, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Between them, these award types successfully include many game types, and you can find room for numerous titles.
Different situation exists for brain-teasing titles. There’s simply nowhere to put them. Examine these examples from this year’s best games, showing diverse approaches: structural challenges in a particular game, intense tile-matching of another game, and the sweetly sociological logic puzzles of a third title. Which classification works between these six categories? Unfortunately, nowhere.
Acknowledgment Issues
Many instances occur excellent brain-teasers published annually without proper recognition during gaming ceremonies, except when they manage to fit award groups including Mobile Game, VR/AR Game, or the extremely competitive Indie races.
- An iconic brain-teaser wasn’t nominated in any category in 2014
- Another imaginative release was excluded that year
- Popular arranging title got ignored that year
- Only a few logic titles barely qualified for small studio or handheld classifications
Value of Brain-Teasers
Commonly they're compact experiences, but the art behind logic titles carries substantial weight. Iconic mobile puzzle games stand as the most-played games worldwide continuing this trend for over a decade.
The legendary block-stacking game rivals well-known building titles competing to become highest-selling title ever; it’s also in the running for best game of all time. Puzzle games are foundational to the art of video games, and engaging with diverse game types.
Recommendation and Reasoning
Logic titles wouldn't face that issue. It would be easy to populate five nominees with fascinating, diverse, deserving games every year with ease — or rather, with difficulty, given the need to exclude numerous deserving experiences.
To emphasize again, these include experiences that otherwise have no home at major gaming awards. Puzzle game makers operate at the challenging frontier of video game design, creating some of the purest expressions of gaming itself. Just like movie stunt professionals, they merit acknowledgment. Don't make them wait 35 years.