Exploring Fallout, Gaming’s Most Unexpected Television Success
The post-apocalyptic TV series is back to its platform, and it's fair to say that viewers were pleasantly surprised by the excellence of its first season. By portraying the atomic-age, nuclear-ravaged United States through the perspectives of three distinct characters, it managed to capture various facets of the player's journey.
We followed vault-dweller Lucy, attempting to uphold her morals and learning that the wasteland made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts challenging his organization's dogma and unleashes significant chaos in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any sense of morality out in the contaminated wilderness.
Building Anticipation for the Second Season
The show's first season ending unveiled crucial details about who helped cause the nuclear war that sealed a population in underground vaults for hundreds of years. It also raised plenty of questions unresolved for the upcoming chapter – and, now, hopes are significantly higher.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips Jonah Nolan.
“Heading into the first season, everyone’s like, ‘Just get it right’,” comments Todd Howard. “We are ecstatic with the feedback to the show, so this time people are arriving with more eagerness and new expectations.”
A New Vegas Vibe for Season Two
The upcoming season is taking place in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the best writing and personalities in the franchise, even if it was technically flawed at launch.
“It has a arid atmosphere, a Mojave vibe, that’s so key to that game,” says Nolan. “That parched, desolate Route 66 vibe of the game is so much rewarding to incorporate into the show.”
In the series narrative, a long time has elapsed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators hint that it does reference the gamer's experience.
Crafting a Tangible World
The Fallout TV series is notable for its tangible quality – its production team ensured authentic items and environments were built, mirroring the improvised nature of the outposts in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, particularly of a video game, is to appear as if it’s authentic.”
In fact, almost each creature you see on-screen is practical, even the legendarily scary radioactive creatures known as the apex predators. In the show, they are created using animatronics, and were apparently rather intimidating up close.
A Labor of Love
The Fallout series resonates because it is developed by skilled directors who are also passionate gamers, with the help of the visionaries behind the franchise. This common understanding for the universe is apparent in the finished show.
The second season is being released on a weekly basis rather than as a binge-able batch, marking a change from the initial release. This approach will allow for a different viewing experience, a dynamic the creators themselves are eager to witness.
“It has more depth, it’s larger in scale, it’s funnier, it has a lot of twists,” says Howard. “I’m looking forward to seeing what people think.”